Stone Kite, co-founded by Jason Jones and Margaret Stohl, launches with a focus on multi-platform storytelling, starting with the One Zero One universe.

Stone Kite, a new creative studio based in Los Angeles, has officially opened its doors today. Spearheaded by industry veterans Jason Jones, co-founder of Bungie, and renowned author Margaret Stohl, the studio aims to break traditional storytelling molds by merging diverse media disciplines.
Shifting Paradigms in Storytelling
The foundation of Stone Kite rests on an evolving premise: audiences engage with narratives in multifaceted ways, and the creative approach should reflect this shift. By collaborating with experts across film, television, comics, and literature, the team seeks to craft unique worlds that transcend conventional storytelling borders. This is about more than just creating stories; it's about creating ecosystems where various forms of media can interact and enrich one another.
In an age where viewers are bombarded with content from every direction, a studio that recognizes the need for innovation in storytelling is significant. Emerging platforms and formats continue to grow. Meanwhile, traditional lines between various media are increasingly blurred. Stone Kite seems poised to capitalize on this trend by positioning itself as a renegade in the field—aiming not just to tell a story but to create an experience.

Leadership Insights
Margaret Stohl, now serving as Stone Kite's CEO, emphasized the studio's commitment to rethinking what storytelling can be. “I’ve spent my career creating books, games, comics, film, and television,” she stated. “Often, the medium of the initial story defines what comes next. At Stone Kite, we're dismantling these boundaries. We gather top creators from various disciplines early in the process to collaboratively shape the narratives.”
Stohl's vision indicates an understanding of how stagnant storytelling can be within rigid structures. The industry often suffers from formulaic approaches, where a successful film franchise dictates the form and tone of subsequent adaptations. Stone Kite’s mission suggests a refreshing departure from this cycle. By fostering early collaboration among creators, the potential to create richer, more varied narratives increases—a strategy that has the power to reshape how stories evolve across different media.
Stohl highlighted the studio's focus on listening to communities and fostering conversations that drive world-building: “We change the conversation and build communities. We're creating expandable worlds for audiences to explore indefinitely, across different forms of media.” This approach may resonate with today’s creators and fans alike, who increasingly seek to participate in narrative worlds rather than passively consuming content.
Introducing One Zero One

The inaugural universe, dubbed One Zero One, originates from a manuscript by Jason Jones, the creative force behind the Halo and Destiny franchises. Launched alongside a four-part limited comic series, the first issue, One Zero One No. 1, features exclusive excerpts from Jones’s manuscript. This issue is available for free online, with additional prose, audio, and screen adaptations slated to expand the universe over the next couple of years. By offering the initial issue for free, Stone Kite hopes to lower entry barriers for potential fans—an approach that reflects current trends in media consumption.
Reflecting on his transition from gaming to writing, Jones shared, “I’ve spent my whole life making games but always wanted to write. Margie was the first to believe in my potential as an author and is my trusted partner in turning this vision into engaging entertainment.” His words highlight a significant aspect of creative collaboration—the notion that not only individual talents but diverse backgrounds can enrich storytelling.
Set in an impending near-future marked by escalating tensions between humanity and a rogue force of AI-driven bots, One Zero One offers a gripping narrative that examines timely themes. It taps into widespread concerns about technology’s role in society—a sentiment echoing throughout popular culture today. This kind of thematic resonance can engage viewers on deeper levels, allowing them to reflect on their reality while investing in the entertainment.
Contributing to this universe are notable talents, including Eric Heisserer, an Oscar-nominated screenwriter known for works like Arrival and Bird Box; Christina Strain, comic writer for Shadow and Bone; and several acclaimed artists like Dan Panosian and Ramón Pérez. The diverse roster of contributors further enhances the project’s credibility. It also raises expectations for high-quality storytelling and visual artistry—something audiences increasingly demand.
The publication will be available both digitally and in print, with print editions featuring captivating cover art from celebrated creators like Peach Momoko, with future issues to include additional renowned artists. In a media environment that's heavier on digital formats, print offerings can serve as a valuable tactile connection for collectors and dedicated fans alike.
One Zero One #1 can be read for free at ozo.stonekite.com and is available for pre-order in print at store.stonekite.com, including a unique retailer-exclusive variant cover by Peach Momoko. This strategy illustrates a clear understanding of market dynamics and the buying motivations of modern consumers.
The Creative Team

The team behind Stone Kite consists of individuals who have catapulted major franchises to success, collectively generating billions in revenue. Founders include Stohl, who not only boasts multiple bestselling novels but also significant contributions to Marvel Comics; and Jones, whose work has reached over 250 million users globally. What this means for you is that with such a seasoned team at the helm, the potential for Stone Kite to produce compelling content is substantial.
Joining them are veterans such as Stephen Wacker, former SVP of media at Stone Kite and now Editor-in-Chief at Marvel; Lewis Peterson, ex-CEO of 7 Studios; and Matt Johnson, a seasoned writer in film and television. The studio is also collaborating with over 200 creators across various forms of media, including notable figures like Jay Roach and Christian Ward. This extensive network doesn’t just boost credibility; it also enhances creative potential. When you have such a wide pool of talent, it opens the door for greater experimentation in storytelling.
Originally, Stephen Wacker was among the founding members of Stone Kite, but he has since transitioned to lead Marvel Comics. This noteworthy shift points toward a broader trend—veterans in the industry moving around to leverage their experience in ways that can reshape companies. But while this change could allow for fresh ideas, it can also destabilize newly formed teams. The ripple effects of such moves should be watched closely, especially as Stone Kite works to find its footing in a crowded market.
Implications and Future Outlook
The establishment of Stone Kite highlights a fundamental shift in how creative studios are approaching the intersection of various media. The expectation now is that projects would not only tell engaging narratives but create entire ecosystems that consumers can explore. If Stone Kite succeeds, it may not only redefine its own operational model but also encourage other studios to embrace this multi-disciplinary approach. And yet, success hinges on the execution of these ambitious ideas.
There's a palpable excitement surrounding Stone Kite’s initiatives. Potential audiences appear eager for new storytelling experiences that challenge their perceptions and hold their attention across multiple formats. If Stone Kite can tap into audience sentiment effectively, they might just transform storytelling as we know it. After all: it won’t just be about what stories are told but how they're shared and experienced. Are we ready for that? Only time will tell.
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