Mobile & Handhelds
iOS & Android mobile titles, Steam Deck and portable gaming
Celia Hodent on Video Game Addiction, Loot Boxes and Ethical Design
Celia Hodent argues game makers can address exploitative design and online harm while protecting player enjoyment and creative freedom.
GamesBeat Next 2026: Gaming’s Next Chapter Depends on People, Not Just Technology
Dean Takahashi opens GamesBeat Next 2026 with a case for gaming’s cultural value, amid layoffs, AI disruption and a pivotal moment for the industry.
Until Dawn 2 Introduces Its Dead True Ghost-Hunting Team
PlayStation has completed its character spotlights for Until Dawn 2, where player choices shape relationships and determine who survives.
Janet and Chia Discuss Japan, Video Game Art and Otter Cafes
Janet and Chia share recent Japan travel stories, from video game box art and gunpla to the ethics of otter cafes.
Crimson Desert: Charting the Unknown Adds Naval Combat and a Vast New Frontier
New ships, sea battles and island exploration give Crimson Desert fresh momentum, though camera quirks, bugs and uneven performance temper the voyage.
Phantom Blade Zero’s Weapon Variety Makes Its Combat Hard to Put Down
Distinct weapons, escalating boss fights and exploration rewards keep Phantom Blade Zero’s combat loop compelling across its story and tougher modes.
GamesBeat Next 2026 Agenda: AI, Publishing and the Business of Play
GamesBeat Next 2026 brings industry leaders to San Francisco for two days on AI, game development, publishing, fandom and player trust.
ARC Raiders’ First-Year Milestones: 6 Billion Rounds Fired, 14.8 Billion ARC Destroyed
Embark’s first-year stats chart ARC Raiders’ scale, while The Frozen Trail update helped lift Steam’s average player count by 219% in a month.
Resident Evil’s Next Decade Could Bring Its Longtime Heroes’ Stories to a Close
Jun Takeuchi expects Resident Evil’s current story to resolve within a decade. The next games could unite its veteran heroes and new generation around Umbrella’s legacy.
Phantom Blade Zero Uses Boss Checkpoints to Keep Its Challenge Moving
Phantom Blade Zero keeps demanding combat while letting players carry boss progress forward, tying its checkpoints to a broader focus on momentum and new encounters.
Voicemod Adds Star Wars Soundboards for Gaming and Voice Chat
Voicemod’s Mandalorian and Grogu soundboards bring licensed audio into live chats, while Marvel soundboards are planned for a later date.
Pusheen’s Place Turns a Decade-Long Internet Icon Into an Apple Arcade Game
Lively Studios built Pusheen’s Place around gentle puzzles, collectible character designs and a cozy apartment, with fan feedback shaping future updates.
Remap Radio 160 Covers AI, Nighthawks and Indie Games
Bruno Dias joins the hosts to discuss Peter Molyneux’s AI comments, Star Citizen and a mix of indie and arcade racing games.
Backstreet Boys Launch Backstreet Gamers and Recruit for Global Gaming League
The Backstreet Boys are forming a Global Gaming League team, with tryouts open to aspiring players and a particular callout to women gamers.
Jacksepticeye Joins Hitman: World of Assassination as Elusive Target
Sean “Jacksepticeye” McLoughlin voices Finnvictus in The Host, a limited-time Hitman mission available through November 25.
Studio Atelico Opens Early Access to On-Device AI Engine for Games
Atelico’s engine brings local language models, image generation and character behaviors to Unity, Unreal and Godot, with performance tuned for games.
Call of Duty: Modern Warfare 4 Season 1 Adds Maps, Modes and DMZ Content
Season 1 launches November 5 with new Multiplayer maps and modes, the X01 DMZ map, fresh weapons and Warzone integration.
Chicago Bears’ Two Wins Fuel Super Bowl Hopes—and Seahawks Excuses
After two Bears wins in one week, Rob and Patrick celebrate the season’s promise while already finding reasons a Seahawks loss wouldn’t matter.
Astro Burn Brings Its Arcade Action to iPhone and iPad
Astro Burn is now on iOS, with touch controls and feature parity with its PC and Android editions.
Shigeru Miyamoto on AI, Game Design and Why Creative Judgment Matters
Miyamoto argues that AI can speed up production, but deciding what deserves to be made will remain a human creative task.